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Clicks sometimes pass through the UI, resulting in unexpected purchases from the unit list.

Yea I've noticed this too. I'm not quite sure how it happens, although there is an updated UI library dependency I can try to see if the issue goes away.

Under Unit Enchantments, True Sight is mistakenly listed as Sorcery.

Good catch, fixed

Awkward approval of the updates. The AI does not use Web to deal with flying creatures. Should be sleeping.

The AI will currently cast web on a random unit. Its true that web is probably more useful to be cast on a flying unit, and I could bias the AI to choose flying vs non-flying, but it is valid to cast web on a walking unit because web causes the unit to lose a turn.

What do you mean by sleeping?

I should have been sleeping. It was quite late.

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The enemy wizard can now cast spells in combat, and enemy units have random enchantments applied to them.

Unit stats now show up in the box for each unit in the list of units to purchase.

(1 edit)

Unit enchantments now require you to purchase a certain number of books of the correct type (of the same realm as the enchantment).

- also unit costs need to be adjusted; why are skeletons so expensive? and I can wreck everything with (relatively cheap) demons

- what creature enchantments are available, should depend on what magic books you have

- is there some way to see creature stats before purchase? And see them after they are in your army. like the army stat screen in the real game

- nice job, this is pretty fun!

Unfortunately, losing a unit in the early battles battle means very quickly losing the war. The only viable strategy I've found is to survive long enough to buy War Trolls, and then drown the map in War Trolls. Thoughts:

  • Mana should recover between battles, but be more expensive the more you have. Since units do recover but mana does not, buying mana is sub-optimal in comparison to buying another unit.
  • The enemy units effectively fully recover between battles, but the players' do not. Shamans and Priests don't seem to provide their normal Healing skill benefit?
  • Units should activate from the front of the formation to the back, to assist the AI in making more optimal moves.
  • There is no button to show all units, after clicking on All Affordable.
  • I think being able to buy higher-level units, and heroes, would be cool.

Finally, If the player buys too many War Trolls, the game freezes. There's no such thing as too much dakka. smh my head :)

Thanks for the feedback!

> The only viable strategy I've found is to survive long enough to buy War Trolls, and then drown the map in War Trolls

Yea regeneration is pretty powerful. I tried to make any unit with regeneration fairly expensive, maybe they need to be even more expensive :p

> Mana should recover between battles, but be more expensive the more you have.

Do you mean that if you buy 50 mana then if you spend 25 mana in the next battle that your mana should regenerate back up to 50? And that buying 50 more mana would cost more than the initial 50 mana? I guess thats reasonable.

> Shamans and Priests don't seem to provide their normal Healing skill benefit?

Ok I will consider having the healing effects of units heal units after a battle.

> Units should activate from the front of the formation to the back, to assist the AI in making more optimal moves.

Yea it is awkward when the back row moves first and gets stuck behind the front row.. I'll test what the original master of magic does, but probably doing front to back is feasible.

> There is no button to show all units, after clicking on All Affordable.

The 'All' button should do that. In case its unclear (its probably not since the UI is not great), the All button is separate from Affordable, where All should show every combat-capable unit in the game.

> I think being able to buy higher-level units, and heroes, would be cool.

You can buy all the most expensive fantastic creatures like sky drake and hydra. In fact, if you can get them I've found that most battles are pretty easily won. Heroes I am still considering how to work into the game, but I think they should be purchasable.

> Finally, If the player buys too many War Trolls, the game freezes.

Yea I can put an upper limit on how many units a single army can contain.

Mana is now permanent in that you don't lose mana after each battle. Buying mana costs exponentially more per point.